Re-thinking My Druid Specs for a New Patch and a New Guild

Last night, after several weeks of frustration at the hands of piss-poor attendance, most of our dedicated raiding core in my 10-man semi-casual guild flew the coop. We (as this includes myself) were welcomed with open arms into the guild of a good friend of our GL. Their population seems high without being out of control.

It's been almost two months now since I was part of a guild regularly doing 25-man content, so I've been able to get away with using a bastardized catch-all Resto spec, leaving my other spec slot free for whatever tomfoolery I wished. (Lately, this has been bear tanking.) So, I'm returning to my old ways, of optimizing top-to-bottom for a given role, with regards to my talents. I'll be using two somewhat distinct, and highly focused builds to fill either the role of raid healing or tank healing as need arises.

Tank Healing

The first, my tank-healing build, is 14/0/57. Using the Glyph of Nourish, Glyph of Innervate, and Glyph of Swiftmend, it is tailored to HoT up my chosen tank(s) and then bombard him with big-number, high-crit Nourishes. The only real allowance I've made for the changes in 3.2 is adding Empowered Touch to the mix, for the extra 20% of spellpower added to my Nourishes (along with the original 40% of spellpower to Healing Touch.)

I've sometimes comtemplated rocking out my 4-piece Tier 7.5 set in this build to nearly duplicate the effect of the Nourish Glyph: "Your Nourish heals an additional 5% for each of your heal over time effects present on the target." (Lifebloom counts as one HoT whether it's a single stack, double or triple.)

Raid Healing

For the purposes of raid healing, I'm using 11/0/60 with glyphed Healing Touch, Swiftmend, and Wild Growth. I can hit up to 6 targets with my AoE heal, cast sub-1.0 second Healing Touches for anywhere up to ~11K crits, and Swiftmend all those Rejuvs I'm tossing out to the raid. This build will really shine if I ever get that elusive fourth piece of tier 8, which will add an extra instant Rejuv tick to the target as soon as it's cast, healing for upwards of 2K and then another ~12K over 15 seconds. Since 3.1 I've dropped Revitalize in favor of Living Seed, as my glyphed HT gets tossed around a lot and has a great crit rate.

I'm still adjusting to the new Innervate mechanics, but I so seldom need to Innervate myself anyway that it hasn't tripped me up yet.

All that having been said, looking forward to getting back into 25-man content again!